Gamification is NOT about adding a game to your course. It’s definitely not about asking learners to play games. Gamification is simply about using game elements to make your e-learning course more interactive and engaging.
What role should successful gamification perform in your elearning course? Well, it must:
- Capture learners’ attention
- Challenge learners
- Engage and entertain.
Below are a few points for you that will make implementing gamification simple.
Step 1: Define clear and measurable learning outcomes. Use actionable verbs to list them out to learners.
Step 2: Choose a central idea or challenge around which to integrate gamification into the elearning course.
Step 3: Start storyboarding the game. Define a clear path of the game from its beginning to the end, to the activities involved in between.
Step 4: Ensure that your gamification includes elements such as players, levels, rewards and challenges.
Implementation aside, you must all also be thinking how and where gamification can create a difference in the learning experiences of learners. Gamification in elearning can be used in multiple ways, depending on the audience and the complexity of the course content.
The use of an avatar gives employees a feeling of being a part of the game. This is particularly helpful when all the employees of an organization need to undergo training at different levels.
Simulations using VR and AR are extremely effective when teaching about hazardous situations. It helps in making decisions or reacting to emergencies. Flight simulators are a good example. This is used to train pilots in both government and private sectors.
A task-oriented approach teaches employees a particular process. Users are generally assigned a particular task and provided with tools that help complete the task. An example of this approach would be – coming up with a system to manage resources.
Here are some tools that you could use to introduce gamification into your elearning course.
H5p H5P makes it simple to create, share and reuse rich, interactive elements on learning management systems, like Moodle, with only a plugin installed.